Tuesday, July 29, 2014

Dev Log | 020 | The Money Grumbles...

This has not been a fun week so I'll just cut to the chase: Development is officially on hold for Project Ghost for the month of August and possibly September.

As luck would have it my safety net funds for while I was developing the game are now tied up. Nothing bad, just life. So, for the month of August and possibly September I'm taking on some more paid work and bumping up my portfolio so I can comfortably work on Project Ghost without further delays from random curve balls.  -_-

Probably should have mentioned this a week or two ago but things weren't quite so concrete as they are now. For that I apologize. I hope to see you on a Wednesday in September/October.

Like always, thanks for reading.


P.S. I'll make a post on twitter once development is back on schedule.

Wednesday, July 23, 2014

Dev Log | 019 | Happy accident

This week I revisited some thumbnails I'd made back in June when I came across a rather happy accident. Decided to continue with it and this is what I came up with.
I can easily see this guy being around for longer than just this game. If resources allow I will try recording the making of him sometime this week.

Thanks for reading


Wednesday, July 16, 2014

Dev Log | 018 | Lvl.1 Assets wip #01

Work-in-progress screenshots of some assets you'll see in level 1 of the Castle Ruins.

Assets visible: Thrifter portal, Prodigy pedestal, and Cold Flame Drop.

Thanks for reading.


Wednesday, July 9, 2014

Dev Log | 017 | Thrifter wip #01

Spent the past couple days working on Thrifter.
Thrifter is the "vendor" for the game but if the newer high concept(wip) version is able to be squeezed in he'll have his own segment of the game where players can control him. 

Thanks for reading.


Wednesday, July 2, 2014

Dev Log | 016 | Misc. Roughs

More to come throughout by the end of the day. Misplaced my notebook. -_-
Notes: Summons will play a bigger part in gameplay from being main support in combat to also aiding in puzzle solving and platforming. Each summon will have it's own personality, quirks, and talents that other summons do not have.

Furthermore, beyond the initial three summons found in level one, additional summons will possibly be added to the line-up as needed, if at all. --I have one particular one in mind that I think will be absolutely hilarious as well as a great overall addition to the game.

Thanks for reading