Tuesday, June 10, 2014

Dev Log | 003 | Stacked Block Workflow

Hello! I drew up a workflow chart for the game but first I'll need to reference back to the last post so the chart will make a bit more sense.
From top-to-bottom and left-to-right:
      Row #1- Protagonist/ Hero
      Row #2- Support #1, Support #2, and Support #3
      Row #3- Bad Guy #1, Bad Guy #2, and Main Bad Guy

While not everything listed on the chart has concept sketches/ art for it, I put it in anyways so later on I wouldn't forget anything important.  Front End Builds = Playable builds of the game


Front End Build Goals:
    #1- Protagonist has basic movements, is able to spell cast, fight BG #1, and explore Area #1
    #2- (FEb #1) + fight BG #2, summon Support #1, explore Area #2, and collect Item #1
    #3- (FEb #1-2) + fight MBG #1, summon Support #2, explore Area #3, and collect Item #2
    #4- (FEb #1-3) + Protagonist animations improved, summon Support #3, solve puzzles,
           explore Area #4, and collect Item #3.
    #5- (FEb #1-4) + Protagonist is "lively" and likable, fights BBG #1, better quality puzzles
           plus a few extra, MBG is more "lively" with more abilities, Misc. NPCs appear throughout,
           and in-game cinematics available/ improved.
    #6- (FEb #1-5) + Game is optimized, bug-free, and polished like a pearl.

That's it for now. Back to the grindstone. And by the way.....

Thanks for reading.

Echo0

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